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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Six Days In Fallujah Publisher Insists the Game Is Not a US Army Recruiting Tool
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Six Days in Fallujah is not a US Army recruiting tool, according to the publisher of the game, Victura. Six Days in Fallujah is a tactical shooter based on the events that took place in 2004 during the Second Battle of Fallujah in Iraq, and a revival of a game originally announced (and abandoned) in 2009. Its reannouncement caused hot debate, and raised questions about its use as a potential recruiting tool for the US armed forces. The game's new publisher, Victura, insists the game is not associated with the US government, and will not be used in recruiting. Victura did, however, speak to over 100 marines, soldiers, and Iraqi civilians in the making of the game. "The US government is not involved in making the game, nor are there any plans to use it for recruiting," Victura says in a FAQ. "The Marines, Soldiers, and Iraqi civilians who've helped us participated as private citizens, and the game is being financed independently." [widget path="global/article/imagegallery" parameters="albumSlug=six-days-in-fallujah-screenshots&captions=true"] Elsewhere in the FAQ, Victura says it is helping service members outside of the game's development. "A portion of the proceeds from Six Days will be donated to organizations supporting coalition service members who have been most affected by the war on terror," the FAQ answer reads. "Our focus will be on those whom traditional relief efforts are not yet reaching. Marines, soldiers, and civilians who've helped us create the game will be deeply involved in directing these donations." This resurrected version of Six Days in Fallujah has been in the works at Victura since 2016 with Tamte, former Halo and Destiny lead developer, Jaime Griesemer, and Halo's original composer, Marty O'Donnell, who is providing the music for the game. Other numerous ex-Bungie staff make up Highwire Games, another studio on the project. Victura says more details on the game will be released in the coming weeks. The US Army has previously received criticism for its recruitment tactics in the video game world. After turning to esports, the Army subsequently halted its activities on Twitch after it was reprimanded for sending viewers to a recruitment page allegedly disguised as a giveaway. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
source https://www.ign.com/articles/six-days-in-fallujah-publisher-insists-the-game-is-not-a-us-army-recruiting-tool
source https://www.ign.com/articles/six-days-in-fallujah-publisher-insists-the-game-is-not-a-us-army-recruiting-tool
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