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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Overwatch Ex-Lead Writer Working on a New 'Multiplayer Character-Action Game' for 2K
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The ex-lead writer of Overwatch, Michael Chu, is working on a "multiplayer character-action game" for new 2K Games studio 31st Union. Twitter user MauroNL put together a thread looking at 31st Union's job openings. The most telling nugget of info comes from the Senior Software Engineer listing, which calls 31st Union's upcoming game a "multiplatform multiplayer character-action game," which sounds like a similar premise to other hero shooters such as Overwatch or Team Fortress 2. A Senior Engine Programmer listing also calls the game "AAA," desiring a candidate familiar with "PS4, Xbox One, IOS and Android development tools." Other listings mention familiarity with Unreal Engine 4, suggesting this is the engine the game is being built in. [ignvideo url="https://www.ign.com/videos/2019/12/09/new-bioshock-announced-ign-now"] Ex-Overwatch Lead Writer Michael Chu joined 31st Union in July 2020 and mentions in a blog post on the studio's website that he is passionate about creating inclusive characters, and has found a studio that represents these values in 31st Union. "Our mission is not only to tell diverse, representative stories, but to create systems that will enable us to authentically and accurately represent underrepresented groups from around the world, and perhaps most importantly, to foster an inclusive environment where these stories are told by a broad and diverse group of creators who speak with their own voices, from their own experiences," his blog post reads. A Writer listing for the mysterious upcoming game mentions how the candidate will be responsible for pitching "original characters and storylines" as well as working on in-game factions to "shape the future of storytelling in online multiplayer gaming." An opening for a Senior World / Level Designer talks about the need for those experienced in "online multiplayer action games" to "own map ideas from inception to completion" with a focus on fine-tuning post-launch. "Can take a set of systems or player abilities and build spaces that highlight those abilities in interesting and creative ways," the listing reads. That specific mention of player abilities adds to the mounting evidence that the game will be a hero shooter in the vein of Overwatch. Potential Software Engineers will work on matchmaking, telemetry, replay, latency spikes and more, and will need to "improve network code resistance to cheating and security exploits," which are all facets of a successful multiplayer character-action game. [ignvideo url="https://www.ign.com/videos/2020/05/19/overwatch-review-2020-update"] Of course, the game hasn't been officially revealed yet, but we'll be sure to keep you posted if we hear anything more. VG247 reported in early 2020 that according to a Take-Two earnings call, 31st Union's game was going to be revealed "over the coming months," but plans may have been impacted by the pandemic. 31st Union is based in San Mateo, California and was established back in February of 2019, with the studio's name being revealed in February of 2020. The team is being led by Michael Condrey, previously the co-founder of Sledgehammer Games. Elsewhere at 2K, another new studio known as Cloud Chamber is working on a brand new Bioshock game. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/overwatch-michael-chu-31st-union-new-game-multiplayer-character-action
source https://www.ign.com/articles/overwatch-michael-chu-31st-union-new-game-multiplayer-character-action
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