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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Overwatch 2: Blizzard Aiming to Update Fans More Regularly After BlizzCon
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Overwatch 2 game director Jeff Kaplan says the team will begin to get more communicative after BlizzCon 2021 – and adds they're already discussing releasing new information in March and April. Speaking to IGN in a lengthy Overwatch 2 interview, Kaplan explained that, "When we announced Overwatch 2, we were very explicit with the audience. I don't know if everybody remembered this but we literally said we're going dark, and we said we're going to talk about this at the next BlizzCon. I think part of what happened was the pandemic situation, the fact that there wasn't a BlizzCon in November 2020, and things got kind of pushed off until February – but we were very explicit. Like, 'Hey, we're not talking after this BlizzCon we just need to focus on the game.'" "Our strategy for after BlizzConline in February is to be more communicative. I don't know if I can officially commit to monthly updates on Overwatch 2, but we definitely want to be more communicative. And our plan is not to go dark for an extended period of time. In fact, we were discussing as recently as yesterday the opportunity of there maybe being some cool stuff we could talk about in March or April to keep people updated and to keep people going. So it's very front-and-center in our mind to communicate more." [ignvideo url="https://www.ign.com/videos/2021/02/19/overwatch-2-55-new-details"] So, we can seemingly expect more Overwatch 2 news, more frequently than we've seen so far. But that's not to say we'll be getting huge sets of new information every time. "We also want to be careful," Kaplan made clear. "I think there's a right time to get the audience hyped and build to launch. And there's also a time where it's like, 'Hey, that was kind of not cool of you because it was too early and we're not ready to have this yet.' So I think we want to be very transparent with people. "I'm really glad that the discussion happened of, 'Hey, don't expect Overwatch 2 or Diablo 4 this year,' because I think that helps set people's expectations. So if we do say something in March or April, they're not like, 'Oh my God, that means we're beta in May and then release in June.' It's like, 'No, it's out there that that's not happening. So let's all get our expectations aligned.' But we definitely want to be more communicative and more transparent with the development of Overwatch 2 as we get into the closing out of the game." Today's behind-the-scenes video for Overwatch 2 dropped a huge number of new details about the game, from brand new maps, to a huge upgrade to PvE hero progression, to new campaign and story details, to major overhaul experiements for PvP. If that wasn't enough for you, we also spoke to Jeff Kaplan about all of the above, and more besides. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/overwatch-2-new-information-after-blizzcon-2021-jeff-kaplan
source https://www.ign.com/articles/overwatch-2-new-information-after-blizzcon-2021-jeff-kaplan
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