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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Open-World Pokemon Spin-Off, Pokemon Legends: Arceus Announced for 2022
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Game Freak has announced Pokemon Legends: Arceus, an open-world action-RPG Pokemon game set in the feudal past of the Sinnoh region (the location of Pokemon Diamond and Pearl). It will arrive in Early 2022 for Pokemon Switch. Announced during today's Pokemon Presents broadcast, gameplay showed a game world reminiscent of Breath of the Wild, covered in wild Pokemon to catch, and seemingly using some action mechanics for play. The aim is to create Sinnoh's first Pokedex, and includes exploration, Pokemon capture, and a version of the series' traditional turn-based battles. Check out a gameplay trailer below: [ignvideo url="https://www.ign.com/videos/2021/02/26/pokmon-legends-arceus-official-trailer"] The game aims to "break new ground" for the Pokemon series, and features Rowlet, Cyndaquil, or Oshawott as partner Pokemon. The game will centre around the mythical Pokemon Arceus, but no further story details were given. The player will travel out from the central Sinnoh Village to different areas of the region, using traditional Pokeballs to capture monsters. Ratehr than traditional capturing, however, the official website says you'll need to "observe them to learn their behavior, then carefully sneak up, aim your Poké Ball, and let fly!" It's not the only new Pokemon game set in Sinnoh - remakes of Pokemon Diamond and Pearl will be released in late 2021. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/open-world-pokemon-spin-off-legends-arceus-announced-for-2022
source https://www.ign.com/articles/open-world-pokemon-spin-off-legends-arceus-announced-for-2022
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