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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Militsioner Is the Giant Russian Policeman Escape Simulator Your Life Has Been Missing
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You’ve almost certainly played some weird games in your time, but have you played a game in which you attempt to escape a town where everyone thinks you’re a criminal, and your every move is watched by a gigantic policeman who towers over the horizon? That’s the premise of Militsioner, a delightfully strange immersive sim from Russian developer TallBoys. Oh, and you can talk to the policeman with your actual voice. Just in case it wasn’t strange enough for you yet. [ignvideo url="https://www.ign.com/videos/2021/02/12/militsioner-official-gameplay-trailer"] TallBoys has released a new gameplay trailer, which you can watch above, that demonstrates the voice mechanics and shows off the world and tone. The immediate vibe is Half-Life 2’s City 17; it’s drenched in a communist dystopian atmosphere, and has a giant face in the sky watching you at all times. The difference, though, is that in City 17 you couldn’t answer back to Dr. Breen, but in Militsioner you can get snarky with your massive parole officer. You can even tell him to eff off, if you’re brave enough to face the consequences. The city itself seems to be freely explorable, with NPCs to talk to using the real voice communication system. The townsfolk, at least in the trailer, do seem to hate you for the crimes you’ve been accused of, though. It seems that finding help in the town may not be easy. While Militsioner seems to be a haunting comment on the police state, it looks to be really quite funny in its bizarre methods. The giant policeman isn’t chasing you with pepper spray or guns, and seems open for a chat. And, of course, that chat comes through your actual voice, which lends it a sense of potential absurdity. The developers are working on making sure the voice system is as natural as possible. “In order for the policeman and the environment to understand the player correctly, we are working on a system that will correctly process the player's responses based on the context,” a dev blog from TallBoys says. “It is important that it does not make stupid mistakes or create obstacles, as the answers will influence the mood and attitude of the Militsioner towards the player.” For anyone who would rather not shout at their own computer, Tallboys is looking at “alternative text input as an option and possibly even a classic dialog system” according to a post on Twitter. For more immersive sim style games, check out the upcoming System Shock remake, as well as our reviews of Dishonored 2 and Prey. None of these involve giant police officers, though. Sorry. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.
source https://www.ign.com/articles/militsioner-gameplay-trailer-giant-policeman
source https://www.ign.com/articles/militsioner-gameplay-trailer-giant-policeman
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