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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Mass Effect: Legendary Edition Changes Some Gratuitious Camera Shots
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BioWare has altered some camera shots from the Mass Effect series for the Mass Effect: Legendary Edition remaster package. In an interview with Metro, Mass Effect: Legendary Edition's Project Director Mac Walters said that the team changed certain camera angles that were deemed gratuitous. "Kevin [Meek] actually called out some camera cuts that were just.... why was that focusing on Miranda's butt?," Walters explained. So in some cases, we said, 'Okay, we can make a change there'." Elsewhere in the interview, Character and Environment Director Kevin Meek alludes to another low camera shot where a male Shepherd is sat with his legs open. The developers were unable to change the animation itself, but they could alter the position of the camera to change how the shot is framed. "If you were wearing a skirt, it would be a bit unflattering," Meek explains. "So we can’t necessarily change that animation, but you can raise that camera up slightly to reduce the problem.’ [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-our-first-impressions"] The developers stopped short of changing entire character models, noting that the camera shots that they did change were "a decision that was made as part of many creative decisions and just showing it at the best possible fidelity that we could going forward". "I do think a lot of things have evolved since [the original games] but I don’t know if I would say we were ultra-concerned about it or anything like that," says Walters. Back in 2010, Mass Effect 2 Project Director Casey Hudson told Kotaku that one particular gratuitous shot of Miranda's behind was "an interesting choice" and pointed out how it wasn't easily missed "when you see it there that long..." Hudson continued. Legendary Edition, which bundles together the original Mass Effect trilogy, is a remastered take on the classic action-RPGs and aims to offer almost everything the originals did. However, Mass Effect 3's multiplayer hasn't made it in, and one piece of Mass Effect 1 DLC has been lost to a corrupted source code issue. For more on the Mass Effect: Legendary Edition, check out our article which features a number of comparison screenshots, showing updates to the player character's model, as well as other companions from the franchise. The game is set to launch on May 14 later this year, for Xbox One, PlayStation 4 and PC. After a preview, we've said Mass Effect: Legendary Edition feels like less than a remake, but much more than a remaster. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/mass-effect-legendary-edition-changes-some-gratuitious-camera-shots
source https://www.ign.com/articles/mass-effect-legendary-edition-changes-some-gratuitious-camera-shots
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