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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Hitman 3 PC Players Can Now Import Hitman 1 and 2 Levels at No Additional Cost
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Hitman 3 PC players are now able to import levels from Hitman 1 and 2 at no additional cost if they already own either of the first two games of the World of Assassination Trilogy. Developer IO Interactive shared the news alongside a Location Importing Guide, noting that all players need to do to unlock these other levels is sign in to their IOI Account and make sure their platform accounts that own the games (i.e. Steam and The Epic Games Store) are linked as well. This has been an ongoing issue for PC players due to the fact that Hitman 3 is exclusive to The Epic Games Store. While the original Hitman is available on that digital storefront as well, Hitman 2 is still only on Steam. This meant there was no way to prove you owned Hitman 2 prior to this new import procedure. [ignvideo url="https://www.ign.com/videos/2021/01/19/hitman-3-review"] IO Interactive shared a few important things to consider before you initiate this process, and they are as follows;
source https://www.ign.com/articles/hitman-3-pc-players-can-now-import-hitman-1-and-2-levels-at-no-additional-cost
- Double check all your choices before claiming content. They cannot be undone or reversed.
- The content you claim will be an ‘Access Pass DLC’. For example, if you own HITMAN 2, you can claim the HITMAN 2 Access Pass. It’s that simple.
- Once you have claimed an Access Pass, restart HITMAN 3 to access the relevant content. (There are no codes you need to redeem.)
- We recommend using a PC browser, the location importing site is not fully optimised for mobile browsers.
source https://www.ign.com/articles/hitman-3-pc-players-can-now-import-hitman-1-and-2-levels-at-no-additional-cost
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