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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Apple's VR Headset Could Have 8K Displays, Cost $3000
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Update: Since the original report that Apple is planning to release an incredibly expensive and limited VR headset, more information has come to light about the proposed virtual reality hardware from Apple. In a new report from The Information, the outlet confirms earlier details about Apple's VR headset including the use of fabric mesh as a material to lighten the overall weight of the headset. The report also agrees that the VR headset will be incredibly expensive with a price tag that could hit as high as $3,000. The headset will be capable of both VR and mixed reality content and will have over a dozen cameras for tracking hand movement. A LIDAR sensor, which was included in the most recent iPhone 12 and 12 Pro models, will also be included as well as dual 8K displays. 8K displays for a VR headset will put Apple's device ahead of the competition in terms of resolution, and the company will reportedly use a new Apple-developed chip said to be more powerful than the M1 chip it currently uses. The report also states that this is a niche device meant to pave the way for a more mass-market, consumer-friendly AR device Apple plans to release down the line. [poilib element="accentDivider"] Original Story: Apple is hard at work on its first VR headset, but according to reports this initial product offering will be intentionally high-end and niche to pave the way for a more consumer-friendly AR headset down the line. In a report by Bloomberg, sources close to the matter say that Apple’s first VR headset — meant for activities like gaming, videos, and communicating — will be available as early as 2022. And it won’t be cheap. This first VR headset will likely be more expensive than rival VR headsets and may only sell “one headset per day per retail store.” This strategy is apparently intentional as Apple continues to work on a more consumer-facing AR glasses-type product. [ignvideo url="https://www.ign.com/videos/2020/03/26/more-evidence-of-apple-vr-appears-crosswalk-bowling-game-being-tested"] As for the VR headset itself, this product is reportedly set to include Apple’s most advanced chip and will feature higher resolution than headsets from Oculus or HTC. The power of this headset also requires a built-in fan, a design choice Apple typically tries to avoid. According to sources, versions of Apple’s VR headset with its processor and fan led to a device that was too heavy and large raising concerns over “neck strain.” Current designs have shrunk the size and utilize a fabric exterior to reduce the overall weight. It will also be a standalone device like the Oculus Quest. Apple has streamlined its headset to be much closer to the face, which shrinks the size of the device but removes the space needed for users who wear glasses with VR headsets. One solution Apple is said to be working on is developing a system where owners can insert custom prescription lenses into the VR headset. However, prescription lenses will open Apple up to additional government regulations. [widget path="global/article/imagegallery" parameters="albumSlug=oculus-quest-2&captions=true"] The VR headset will feature many of the same features as competitor hardware, but also some AR features as well. The development of AR glasses is early but is reportedly Apple’s main goal as the company sees AR as a more mainstream product versus VR. However, releasing a VR headset early will prime customers for what to expect when Apple eventually releases an AR headset, with a planned announcement reportedly targeting 2023. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.
source https://www.ign.com/articles/apples-vr-headset-is-reportedly-ultra-expensive-and-very-niche
source https://www.ign.com/articles/apples-vr-headset-is-reportedly-ultra-expensive-and-very-niche
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