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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Vicarious Visions Reportedly Brought Into Blizzard to Work on Diablo 2 Remake
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Following the news that Vicarious Visions has been merged into Blizzard Entertainment, a new report says that the studio was brought into Blizzard to work on on the Diablo franchise, including a planned remake of Diablo 2. As reported by Bloomberg, Vicarious Visions, the studio behind such games as Tony Hawk's Pro Skater 1+2 and Crash Bandicoot N. Sane Trilogy, has been working with Blizzard since last year, even though the announcement of its merger was only made today, January 22. Up until 2020, the Diablo 2 remake was set to be developed by Blizzard's Team 1, which is located at its Irvine, California campus and was the go-to group for reworking classic games. Its latest title, Warcraft III: Reforged, was not received positively and currently has a 59 on review aggregate site Metacritic, which also happens to be Blizzard's lowest score to date. IGN gave Warcraft III: Reforged a 7/10, saying it "is an uninspiring remaster, but Warcraft 3 itself is still a great game nearly two decades later." [ignvideo url="https://www.ign.com/videos/2020/06/22/original-diablo-2-creators-share-thoughts-on-rumored-diablo-2-remaster-ign-unfiltered"] Internal documents reviewed by Bloomberg pin the game's failures on "poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors." One example given was that, following the game's reveal in November 2018, it began taking pre-orders for 2019 before letting most of the development team know of the release window. Blizzard and Team 1 obviously didn't want to make the same mistakes with the much-anticipated Diablo 2 remaster, and following a "postmortem," Blizzard ended up pulling the remaster from the team and putting the division behind Diablo IV in charge. Vicarious Visions is also said to be working on this project, which is or was known as Diablo II: Resurrected. In October 2020, Blizzard reorganized the entire division known as Team 1 and members of the team were given opportunities to interview for other positions within the company. Those who did not find a position were eventually let go, while others chose to leave for independent studios like Frost Giant Inc., and DreamHaven Inc., the latter of which was started by Blizzard co-founder and former CEO Mike Morhaime. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-blizzard-game-review&captions=true"] Prior to Warcraft III: Reforged, Team 1 was responsible for both Heroes of the Storm and StarCraft 2. In 2018, Blizzard began scaling down development of Heroes of the Storm, and StarCraft 2 also recently ended content development. For those still playing Warcraft III: Reforged or waiting for any updates, a spokesperson for the company said it is "still committed to updates in support of the community." A report in 2020 stated that the long rumored Diablo 2 remaster was scheduled to arrive in that same year, and it's possible these development shifts and the impact of the COVID-19 pandemic contributed to its internal delay. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/vicarious-visions-reportedly-brought-into-blizzard-to-work-on-diablo-2-remake
source https://www.ign.com/articles/vicarious-visions-reportedly-brought-into-blizzard-to-work-on-diablo-2-remake
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