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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Rust Guide: How to Play With Friends Online
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Like a lot of online games, Rust is much better with friends, but unlike a lot of online games, it’s not straightforward to find them. That said, there are a few ways to make sure you’ll always find your friends in the game.
source https://www.ign.com/articles/rust-how-to-play-with-friends-online
How to Play Rust With Friends
First off, you need to make sure you’re all on the same server. To do this, one of you will need to join first, and let your friends know which server to search for. Once you’re all on the same server, you need to craft a sleeping bag. To do this, you’ll need to find hemp and/or kill animals until you have the 30 cloth required to craft it. Whoever gets the sleeping bag first should assign it to a friend by holding E on the bag, then choosing "Give To A Friend" in the menu that comes up. Either click on your friend’s name or type it in. The friend then needs to choose to "Respawn In Sleeping Bag", which will bring them close to you. If you have multiple friends playing, you just need to keep reassigning the sleeping bag until you’re all together. Failing that, there’s always the old fashioned way. Holding G will bring up the map, including your precise coordinates. You either need to tell your friends yours so they can come to you, ask for theirs so you can go to them, or decide on a set of coordinates to meet up at. If you begin the game too far away from each other, you can press F1 to respawn in a different biome. There are three in the game; Desert, Forest, and Snow. [poilib element="accentDivider"]source https://www.ign.com/articles/rust-how-to-play-with-friends-online
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