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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
PlayStation Files Patent For Technology That Lets Spectators Mess With You in VR
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PlayStation has filed a patent for technology that lets audience members participate in virtual reality content, making decisions for the active player. Or, you know, just messing with them. The patent was filed in October of 2020 but was recently published. You can find the front page with a useful illustration of the technology in action on the US Patent and Trademark Office website. [caption id="attachment_246714" align="aligncenter" width="720"]
Audience Participation Trademark Imagery[/caption] The patent's copy talks about how audience members will be able to participate in games while another user is immersed within virtual reality. They will be able to make decisions for the player via "spectator devices," probably mobile phones, in a manner similar to PlayStation's PlayLink technology, used in games like Hidden Agenda and That's You. It looks like you'll be able to help or screw over the main player in virtual reality, depending on the available choices. According to the patent, this will "augment the VR scene based on the spectator inputs in response to the interactive content of the audience participation content." [ignvideo url="https://www.ign.com/videos/2020/06/30/psvr-patent-filed-for-ads-in-your-vr-headset-ign-daily-fix-"] In the provided example, we can see one user inside of virtual reality, while four friends are on the sofa behind them. On the screen visible to the audience is a voting prompt, which allows them to pick between a sword, a monster or a soup ladle. This choice is registered on the spectator devices and then sent to the player inside of virtual reality, who sees the prompt "spectators have given you a soup ladle." It's not clear whether the VR user knows about the options available or not, but that would certainly add to the mischievous nature of this interesting technology. The idea immediately conjures images of spectators being able to send unwitting players down bad paths in a horror game or making story decisions for them in a narrative experience. Honestly, it just sounds really fun. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-psvr-games&captions=true"] As with all patents, the fact this was filed doesn't necessarily indicate that Sony will go any further with development, but it's another indication that the company is actively thinking about where to go next with its VR products. In other PlayStation patent news, a patent revealed in September of 2020 suggested that the next PSVR headset could have Oculus-esque inside-out tracking. As of writing, the PSVR is only available on the PlayStation 5 via backwards compatibility, with Sony's plans for the platform going forward still shrouded in mystery. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/playstation-vr-psvr-patent-spectators-decisions-mess-with-you
source https://www.ign.com/articles/playstation-vr-psvr-patent-spectators-decisions-mess-with-you
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