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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Playdead's Next Game Is A Multi-Platform '3rd-Person Science Fiction Adventure'
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Some details have been revealed about the new project coming from the creators of Limbo and Inside. Playdead's currently untitled project will be a "3rd-person science fiction adventure set in a remote corner of the universe," according to the job listings page on the studio's website. Within the Technical Director listing the 'Who We Are' section is slightly altered, adding that the game is being "built for multiple platforms on Unreal Engine." The openings also mention Playdead's company culture, noting that the studio's approach to development "does not include crunching towards arbitrary deadlines." Some new art from the game has also been found in the listings, which you can see in the gallery below. [widget path="global/article/imagegallery" parameters="albumSlug=playdeads-next-game-9-pieces-of-art&captions=true"] It also notes that the game will be published by Epic Games, which we've known since March of 2020, when it was revealed that the publisher would be responsible for publishing the next games from gen Design (The Last Guardian), Playdead and Remedy Entertainment via its Epic Games Publishing division. The game was first teased back in March 2018, via postcards given out at the Game Developer's Conference. We still don't have a name or a release window for the game, but as the studio gears up for development, we'll be sure to let you know if we hear anything more. [ignvideo url="https://www.ign.com/videos/2016/06/28/inside-review"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/playdeads-next-game-is-a-multi-platform-3rd-person-science-fiction-adventure
source https://www.ign.com/articles/playdeads-next-game-is-a-multi-platform-3rd-person-science-fiction-adventure
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