Most 3 Popular Posts of The Week!
Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
No, Xbox Doesn't Have a Deal With Duracell Meaning It Has to Use AA Batteries in Controllers
- Get link
- X
- Other Apps
Amid new speculation caused by comments from a Duracell spokesperson, IGN understands that there is no deal forcing Xbox to use AA batteries in its controllers. Speaking to Stealth Optional, Duracell UK marketing manager Luke Anderson sparked speculation by saying, “There’s always been this partnership with Duracell and Xbox… It’s a constant agreement that Duracell and Microsoft have in place [...] [The deal is] for OEM to supply the battery product for the Xbox consoles and also the controllers’ battery. So that [deal is] going to go on for a while… it’s been going on for a while and I think it needs to go for a while [more].” Many took this to mean that the deal mentioned was the sole reason that Xbox uses AA batteries in its controllers, and some speculated that it could change that fact once the deal finishes. However, sources tell IGN that this is inaccurate. [ignvideo url="https://www.ign.com/videos/2020/11/05/xbox-series-x-controller-review"] Duracell batteries are included with Xbox controllers, and Xbox has indeed been a part of Duracell OEM, a partnership program run by the battery manufacturer, but that appears to be a byproduct of Microsoft's decision to use AA batteries, rather than the cause of it. Contacted for comment, a Microsoft spokesperson said: “We intentionally offer consumers choice in their battery solutions for our standard Xbox Wireless Controllers. This includes the use of AA batteries from any brand, the Xbox Rechargeable Battery, charging solutions from our partners, or a USB-C cable, which can power the controller when plugged in to the console or PC.” That message echoes the words of, Xbox Series X designer Jason Ronald last year, when he explained why Xbox controllers still use AA batteries, saying that it was ultimately about flexibility for players. Neither Anderson nor Duracell OEM replied to a request for comment from IGN by time of publish. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/no-xbox-doesnt-have-a-deal-with-duracell-meaning-it-has-to-use-aa-batteries-in-controllers
source https://www.ign.com/articles/no-xbox-doesnt-have-a-deal-with-duracell-meaning-it-has-to-use-aa-batteries-in-controllers
- Get link
- X
- Other Apps
Comments
Post a Comment