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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Monster Hunter Rise Will Let You Ride Monsters
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A Monster Hunter Rise digital event revealed a lot of new gameplay details - not least the fact that you can now ride unsuspecting monsters. The new Wyvern Riding feature uses the new Wirebug item, and an unlockable ability, to let you ride and control monsters, even letting you organise fights between monsters in the process. It looks, quite frankly, brilliant. [widget path="global/article/imagegallery" parameters="albumSlug=monster-hunter-rise-20-new-screenshots&captions=true"] Other new content included a new area, the Frost Islands, and the presentation detailed a number of new and returning monsters, including the Oni-like, ice blade wielding Goss Harag, as well as Barioth, Khezu, Great Baggi, Lagombi, Tigrex. We also learned more about the previously revealed Mizutsune - which can create movement-hindering bubbles - and flagship monster Magnamalo, an armoured beast that attacks with claws, tail, and hellfire-like gas. [ignvideo url="https://www.ign.com/videos/monster-hunter-rise-official-gameplay-details-trailer"] The show also showed off the game's key characters - village leader Fugen, singing twins Minoto and Hinoa, tea shop owner Yomogi, guildmaster Hojo, hunting leader Master Utsushi, and buddy handler Iori, who helps you with your Palamutes and Palicos. Outside of the village, Kogarashi is the chief of the local Felyne Meowcenaries, and Rondine is a travelling trader. Monster Hunter Rise gets a demo later today, featuring two tutorial quests and two hunting quests. The game will be released on March 26. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/monster-hunter-rise-wyvern-riding-new-details-monsters
source https://www.ign.com/articles/monster-hunter-rise-wyvern-riding-new-details-monsters
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