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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Monster Hunter Rise Demo Out on Nintendo Switch Today
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Capcom has announced that a demo for Monster Hunter Rise is coming today for Nintendo Switch, and will run until February 1. No specific release time has been announced. The demo includes 4 quests set in the Shrine Ruins area - a beginner and intermediate quest, and two tutorial quests. All 14 weapon types are available, and multiplayer can be played both online and locally. You'll also be able to bring along Palicoes and the new dog-like Palamutes. [widget path="global/article/imagegallery" parameters="albumSlug=monster-hunter-rise-20-new-screenshots&captions=true"] The beginner quest will task you with taking down a Great Izuchi and its pack, with the intermediate example pitting you against a stronger Mizutsune. The tutorials will teach you the basics of using a Wirebug, and the new Wyvern Riding feature, which sees you controlling monsters and even causing them to fight one another. Today's presentation also introduced a new area, new and returning monsters, and other new gameplay details. The game will be released on March 26. [ignvideo url="https://www.ign.com/videos/monster-hunter-rise-official-gameplay-details-trailer"] We've learned quite a lot about the Switch exclusive in the run-up to its release, including that it marks the a new era in non-numbered Monster Hunter games, that it will feature skippable cutscenes, and much more. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/monster-hunter-rise-demo-out-on-nintendo-switch-today
source https://www.ign.com/articles/monster-hunter-rise-demo-out-on-nintendo-switch-today
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