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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Hitman 3's DLC May Be a 'Reimagining' of Existing Locations
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While Hitman 3 has officially launched with the aim to end the World of Assassination Trilogy, IO Interactive is planning on developing DLC that reimagines existing locations. Speaking to TheGamer, Hitman 3 executive producer Forest Swartout Large explained that, even though the studio is developing a new James Bond game, it is "continuously working on Hitman so we are already looking to the future." IO Interactive has multiple teams, and at least one will continue to support Hitman 3 with post-launch patches and DLC. However, Large warns that it most likely won't include new levels like Hitman 2's New York bank level or Haven Island. Instead, the team is looking to use "existing locations and reimagining them, twisting them." [ignvideo url="https://www.ign.com/videos/2021/01/19/hitman-3-review"] "We are definitely going to be doing some DLC, but we haven’t defined what that is," Large said. "I think for now we are not looking at new maps like the bank and the island. We’re more looking at using existing locations and reimagining them, twisting them. And this time around, we can use the whole trilogy. We can look back at Hitman 2016 maps, Hitman 2 maps - we have all the locations." In our Hitman 3 review, we said "Rich, rewarding, and highly replayable, Hitman 3 is a superb installment of IO’s idiosyncratic but much-loved stealth series. The fundamentals haven’t changed since 2016 but its collection of outstanding maps makes for a refined, reliable, and robust curtain-closer to the current Hitman trilogy." Hitman 3 has already made back its costs in one week, so its no surprise that IO Interactive will want to continue to support it. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-hitman-review&captions=true"] For more on Hitman 3, check out our look at why this game proves IO Interactive is ready for the 007 license, how to get Hitman and Hitman 2 levels into Hitman 3, and our best tips and tricks to help you become the ultimate assassin. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/hitman-3s-dlc-may-be-a-reimagining-of-existing-locations
source https://www.ign.com/articles/hitman-3s-dlc-may-be-a-reimagining-of-existing-locations
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