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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Cyberpunk 2077: Johnny Silverhand Concept Art Reveals What He May Have Looked Like Pre-Keanu Reeves
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CD Projekt Red concept art has revealed what Cyberpunk 2077's Johnny Silverhand character may have looked like, prior to Keanu Reeves taking on the role. As spotted by AltChar, concepts found on CD Projekt Red Senior Concept Artist and Coordinator Lea Leonowicz' ArtStation profile provide a glimpse at Johnny Silverhand without Keanu Reeves' likeness.
This version of Silverhand looks a little younger than the Johnny we see in the game, lacking the facial hair and featuring a more toned physique. The character still has his trademark cybernetic arm, and many of the outfits shown are very similar, including Silverhand's shiny pants, red sunglasses and Samurai tanktop. One piece from the 'First Sketches' concept art is a little bit more glam rock than the rest, showing a vision of Johnny wearing a bandana and an oversized jumper. One cool detail that didn't make the final game was a spiked bracelet around the wrist of Silverhand's robot arm. Very Brutal Legend. [ignvideo url="https://www.ign.com/videos/2020/12/09/cyberpunk-2077-the-first-20-minutes-of-corporate-path-gameplay-4k-60fps-ultra-rtx"] There's also another piece of concept art of Silverhand within a scene, using dual pistols to defend himself in a gunfight. It's a good look at the creative process behind the character, and potentially, a vision of what Silverhand could have looked like if CD Projekt Red chose not to hire Keanu Reeves for the role. In other Cyberpunk 2077 news, here's our performance review of the game as of the 1.06 patch. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/cyberpunk-2077-johnny-silverhand-concept-art-before-keanu-reeves
This version of Silverhand looks a little younger than the Johnny we see in the game, lacking the facial hair and featuring a more toned physique. The character still has his trademark cybernetic arm, and many of the outfits shown are very similar, including Silverhand's shiny pants, red sunglasses and Samurai tanktop. One piece from the 'First Sketches' concept art is a little bit more glam rock than the rest, showing a vision of Johnny wearing a bandana and an oversized jumper. One cool detail that didn't make the final game was a spiked bracelet around the wrist of Silverhand's robot arm. Very Brutal Legend. [ignvideo url="https://www.ign.com/videos/2020/12/09/cyberpunk-2077-the-first-20-minutes-of-corporate-path-gameplay-4k-60fps-ultra-rtx"] There's also another piece of concept art of Silverhand within a scene, using dual pistols to defend himself in a gunfight. It's a good look at the creative process behind the character, and potentially, a vision of what Silverhand could have looked like if CD Projekt Red chose not to hire Keanu Reeves for the role. In other Cyberpunk 2077 news, here's our performance review of the game as of the 1.06 patch. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.source https://www.ign.com/articles/cyberpunk-2077-johnny-silverhand-concept-art-before-keanu-reeves
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