Most 3 Popular Posts of The Week!
Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Bungie's Halo Player Files Archive Is Going Offline Next Month
- Get link
- X
- Other Apps
Bungie has announced that it will close its Halo archive in February, which will mean player stats, screenshots, and files from the developer’s Halo games will be gone forever. Detailed as part of the studio’s weekly update blog post, Bungie explained that on February 9 the halo.bungie.net website will be taken offline permanently. Player stats, files, and screenshots from Halo 2, Halo 3, ODST, and Reach are currently stored on the website, although those archives have not been updated in almost nine years. For the best part of a decade, the website has effectively been in stasis, acting as a memorial for Bungie’s pre-Destiny years. [ignvideo url="https://www.ign.com/videos/2016/07/07/bungie-25-years-in-25-seconds"] Players now have until February 9 to save their stats and files, should they wish. Bungie notes that this only applies to player data; news articles, forums, and groups from the Halo-era were imported into the current Bungie.net website in 2013, and so will remain online. Bungie’s current long-term project is, of course, Destiny. You can see what we made of its latest expansion in our Destiny 2: Beyond Light review, and catch up with the latest developments in our Fireteam Chat podcast. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.
source https://www.ign.com/articles/bungie-halo-archive-shutting-down
source https://www.ign.com/articles/bungie-halo-archive-shutting-down
- Get link
- X
- Other Apps
Comments
Post a Comment