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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Before the Original Xbox, Microsoft Looked Into Buying EA, Square, Midway... and Nintendo
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In an attempt to secure exclusives for the original Xbox, Microsoft uncuccessfully talked about acquiring EA, Square, Mortal Kombat publisher Midway, and even Nintendo – before it found the unexpected trump card of Bungie and Halo. In a fascinating Bloomberg oral history about the creation of the original Xbox (that contains a lot more of Bill Gates shouting at people than you might expect), multiple Microsoft executives discuss the company's attempts at acquisitions. The first company approached was EA - which, due to its dominance in the industry at the time, team members apparently called the Snow White to the rest of the industry's Seven Dwarves. Then-head of business development Bob McBreen says the answer was "No, thanks", before Microsoft turned to Nintendo. [ignvideo url="https://www.ign.com/videos/2015/07/02/podcast-unlocked-201-3-xbox-bosses-share-secrets-of-the-consoles-past"] "Steve made us go meet with Nintendo to see if they would consider being acquired," explains then director of third-party relationships, Kevin Bachus. "They just laughed their asses off. Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went." It seems the teams met more than once, with McBreen adding, "We actually had Nintendo in our building in January 2000 to work through the details of a joint venture where we gave them all the technical specs of the Xbox. The pitch was their hardware stunk, and compared to Sony PlayStation, it did. So the idea was, 'Listen, you’re much better at the game portions of it with Mario and all that stuff. Why don’t you let us take care of the hardware?' But it didn’t work out." McBreen also discusses that a potential Square takeover went as far as Microsoft providing a letter of intent to buy the company. "The next day," he continues, "we’re sitting in their boardroom, and they said, 'Our banker would like to make a statement.' And basically, the banker said, 'Square cannot go through with this deal because the price is too low.' We packed up, we went home, and that was the end of Square." [ignvideo url="https://www.ign.com/videos/opinion-xboxs-exclusive-game-drought-is-finally-almost-over"] Finally, Bachus explains that the ill-fated Midway Games - most famous for publishing the Mortal Kombat series - was "very serious" about being acquired by Microsoft, but it became a deal with low value to the company. Fatefully, furing this time Microsoft had also received a call from Bungie, enquiring about an acquisition – and from that call came Halo, almost inarguably Xbox's most iconic franchise, and helping cement what Xbox would become as a result. The acquisitions are just one part of a fascinating piece on Xbox's very early history - I highly recommend you give it a read if you've enjoyed the above. And if you enjoyed hearing about Xbox history in general, we also have IGN's own Podcast Unlocked with Head of Xbox Phil Spencer, ex-Head of Xbox Peter Moore, and creator of Xbox Seamus Blackley. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/before-the-original-xbox-microsoft-looked-into-buying-ea-square-midway-and-nintendo
source https://www.ign.com/articles/before-the-original-xbox-microsoft-looked-into-buying-ea-square-midway-and-nintendo
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