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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Battle.net Has Had a Major Overhaul for the First Time in 8 Years
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Blizzard has given its game launcher, Battle.Net, a new visual design, marking its first major overhaul in eight years. It’s available now for some players in North America, and will be gradually rolled out to other users over the coming weeks. The new design repositions games from the left-hand sidebar to a row of icons across the top of the window, allowing for more space to be taken up by the game page, which features the latest news and updates on the relevant title. The friends and social bar has also been permanently affixed to the right hand side of the window, rather than being a separate app that opens akin to Steam’s friends list.
Interestingly, Blizzard’s screenshot of the new ‘Battle.net 2.0’ interface shows the blue Battle.net logo in the upper left corner of the window. Back in 2017, Blizzard renamed Battle.net to Blizzard App, and replaced the logo with the Blizzard logo. Just months later the company did a bit of a U-turn on the name and rebranded the launcher as Blizzard Battle.net, but never replaced the Blizzard logo with the old Battle.net one. It’s good to see it finally making a return to its rightful home in this 2.0 overhaul. As previously noted, the redesign is currently only available to some users in North America. Other territories will get the new launcher in the coming weeks. If you’re in NA and haven’t received the update, you can opt to use the beta version in the settings menu of Battle.net. [ignvideo url="https://www.ign.com/videos/2015/11/09/overwatch-official-gameplay-trailer-2"] Battle.net is, of course, the home of Blizzard’s stable of games, and will one day be updated with Overwatch 2, which will be at BlizzCon in February. We’ll also be hoping to see more from Diablo 4 and its new features, too. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.
source https://www.ign.com/articles/battlenet-20-blizzard-launcher-redesign
source https://www.ign.com/articles/battlenet-20-blizzard-launcher-redesign
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