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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Activision Merges Blizzard and Vicarious Visions
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Activision Blizzard has confirmed that Vicarious Visions, the developer behind such titles as Tony Hawk's Pro Skater 1+2 and Crash Bandicoot N.Sane Trilogy, is officially merging with Blizzard Entertainment. As reported by GamesIndustry.Biz, the Vicarious Visions team of about 200 people will now be employees of Blizzard and are "fully dedicated to existing Blizzard games and initiatives." This means Vicarious Visions will no longer be be creating games as a lead developer. [ignvideo url="https://www.ign.com/videos/2020/09/03/tony-hawks-pro-skater-12-review"] "After collaborating with Vicarious Visions for some time and developing a great relationship, Blizzard realized there was an opportunity for [Vicarious Visions] to provide long-term support," a representative said to GamesIndustry.Biz. However, Activision Blizzard did not reveal what the team has/will be working on going forward. Vicarious Visions studio head Jen Oneal has been promoted to Blizzard executive vice president of development and will be part of Blizzard's leadership team and will report directly to Blizzard president J. Allen Brack. Simon Ebejer, who was the chief operating officer for Vicarious Visions, will take over the studio head role from Oneal. [ignvideo url="https://www.ign.com/videos/2017/06/29/crash-bandicoot-n-sane-trilogy-review"] Vicarious Visions was founded in 1990 and was acquired by Activision in 2005. The studio has worked on everything from Guitar Hero, Spider-Man, Tony Hawk, Crash Bandicoot, Destiny, Skylanders, and much more. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/activision-merges-blizzard-and-vicarious-visions
source https://www.ign.com/articles/activision-merges-blizzard-and-vicarious-visions
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