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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Xbox Expanding Refund Policy to Allow for Cyberpunk 2077 Returns
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Xbox has expanded its refund policy for Cyberpunk 2077 to ensure that anyone who purchased CD Projekt Red's latest game digitally from the Microsoft Store can be fully reimbursed. Those interested can request a refund for Cyberpunk 2077 through Microsoft's support page, and this move comes after Sony's decision to not only offer refunds for all Cyberpunk 2077 players, but also remove it from the PS Store indefinitely. Unlike Sony, Microsoft does not appear to be removing the game from its online store. [ignvideo url="https://www.ign.com/videos/2020/12/18/sony-pulls-cyberpunk-2077-from-ps-store-will-offer-refunds"] "To ensure that every player can get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice," Xbox Support wrote on Twitter. "While we know the developers at CD PROJEKT RED have worked hard to ship Cyberpunk 2077 in extremely challenging circumstances, we also realize that some players have been unhappy with the current experience on older consoles." Xbox Support also mentions that Microsoft has already "granted refunds to the vast majority of customers who have requested one," but this makes it more official and hopefully easier for consumers. This new development is another entry in the messy story that has been Cyberpunk 2077's launch. Following many players reporting major issues with resolution, frame rate, texture pop-in, and more with Cyberpunk 2077 on base Xbox One and PlayStation 4 units, CD Projekt Red promised players that they would be able to get refunds if they were unhappy with their experiences. [widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-examples-of-visual-bugs&captions=true"] While some were successful, many noted that both Microsoft and Sony were denying their refund requests. This led to much confusion and the eventual decisions by Microsoft and Sony to address this matter publicly. In our review of the PC version of Cyberpunk 2077, which was the only platform we could play before launch, we praised the game. However, we separately reviewed the console versions, and said "If your only option right now is playing Cyberpunk 2077 on either of the base console platforms, I highly suggest you don’t play at all until its many terrible performance issues are fixed. And if you’ve already bought it and had an experience similar to what I’ve described, you should absolutely get a refund if possible." [ignvideo url="https://www.ign.com/videos/2020/12/15/cyberpunk-2077-for-xbox-one-and-playstation-4-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/xbox-expanding-refund-policy-to-allow-for-cyberpunk-2077-returns
source https://www.ign.com/articles/xbox-expanding-refund-policy-to-allow-for-cyberpunk-2077-returns
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