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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Sony Removing Cyberpunk 2077 from PS Store
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Sony Interactive Entertainment has confirmed it will give players of Cyberpunk 2077 on PS4 (or on PS5 via backward compatibility) refunds for purchasing the game. But the platform holder is taking things a step further and actually removing Cyberpunk 2077 from the PlayStation Store for digital purchase "until further notice." In a newly posted refund-related page, SIE confirmed its intentions to offer full refunds to all players who purchased Cyberpunk via the PS Store, while also committing to delisting the game for the time being. The company's full statement reads:
source https://www.ign.com/articles/sony-removing-cyberpunk-2077-from-ps-store-will-offer-refunds-to-playstation-players-who-already-bought-it
"SIE strives to ensure a high level of customer satisfaction, therefore we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store. SIE will also be removing Cyberpunk 2077 from PlayStation Store until further notice. "Once we have confirmed that you purchased Cyberpunk 2077 via PlayStation Store, we will begin processing your refund. Please note that completion of the refund may vary based on your payment method and financial institution."[ignvideo url="https://www.ign.com/videos/2020/12/15/cyberpunk-2077-for-xbox-one-and-playstation-4-review"] Players can submit for their refund here. Sony's announcement comes after the messy messaging of Cyberpunk 2077's launch, which included a significant performance gap between the PC and PS4/Xbox One versions of the game, the latter of which were not shown running on base hardware pre-release. Following Cyberpunk's launch, CDPR apologized for the console versions. "...We would like to start by apologizing to you for not showing the game on base last-gen consoles before it premiered and, in consequence, not allowing you to make a more informed decision about your purchase. We should have paid more attention to making it play better on PlayStation 4 and Xbox One," the statement read. Alongside it, CDPR said players could request refunds for the console versions if they were dissatisfied, however there was no official word from Microsoft or PlayStation about honoring these at the time. [poilib element="poll" parameters="id=9f9ed23c-ec9b-43d3-9731-b7464aff0edb"] While there had been reports of some players receiving refunds even before CDPR's apology, following it, it seemed that no special deal had been worked out between CDPR and the platform holders at that time. Widespread reports of players, including some on IGN's staff, who were unable to properly request refunds due to platform policies began to spread. IGN at the time had reached out to CDPR for comment, but Sony's offering of refunds and full removal of the game from the store is the first official word we've heard on the company's policy toward Cyberpunk's launch. Prior to launch, IGN had only played the PC version of Cyberpunk 2077, which we praised in our review, but following their launch, IGN separately reviewed the Cyberpunk 2077 console versions, saying "If your only option right now is playing Cyberpunk 2077 on either of the base console platforms, I highly suggest you don’t play at all until its many terrible performance issues are fixed. And if you’ve already bought it and had an experience similar to what I’ve described, you should absolutely get a refund if possible." [widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-examples-of-visual-bugs&captions=true"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.
source https://www.ign.com/articles/sony-removing-cyberpunk-2077-from-ps-store-will-offer-refunds-to-playstation-players-who-already-bought-it
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