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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Someone Added Realtime Ray Tracing to SNES Games
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Ray tracing is one of the biggest advancements in gaming technology and is utilized by high-end PCs, the PlayStation 5, and both the Xbox Series X and S. Oh, and also some Super Nintendo games thanks to one incredible modder. Ray tracing is a rendering technique the simulates the way light bounces off objects, which can create much more realistic shadows, reflections, and lighting effects, and game developer and software engineer Ben Carter of Shironeko Labs took on the challenge on making it work on the SNES with his SuperRT chip. You can see it in action here. [ignvideo url="https://www.ign.com/videos/2019/10/18/the-100-best-games-of-all-time-in-10-minutes"] Carter wanted to do something similar to Nintendo's Super FX chip that was used in games like Star Fox to add advanced 3D graphics and special effects, and created a new field-programmable gate array (FGPA) chip that would render the ray tracing for the SNES, or more specifically Carter's Super Famicom. The SuperRT chip can produce single-bounce reflections and direction light shadows, and Carter made it possible by removing the top case of the Super Famicom to make room for cabling and sacrificing an "awful Pachinko game" to allow the Super Famicom to connect into a DE10-Nano FPGA development board with a Cyclone V FPGA," which is a similar chip to the one being used for the upcoming Analogue Pocket. For more on Super Nintendo, check out our top 100 SNES games of all time and what game IGN readers think is the best of the '90s. [ignvideo url="https://www.ign.com/videos/2019/09/05/rating-all-20-snes-games-on-switch-in-a-single-minute-ign-now"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/someone-added-realtime-ray-tracing-to-snes-games
source https://www.ign.com/articles/someone-added-realtime-ray-tracing-to-snes-games
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