Most 3 Popular Posts of The Week!
Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Silent Hill, Gravity Rush Creator Forms New Studio With Sony Japan Studio Alum
- Get link
- X
- Other Apps
Three Sony Japan developers, Junya Okura, Kazunobu Sato, and Keiichiro Toyama, have left the company to create Bokeh Game Studio. Toyama, who is best known as the director of Silent Hill and the Gravity Rush series, will serve as the studio's creative director alongside lead Gravity Rush designer, Okura, and Sato, who was the lead designer of The Last Guardian. The three will lead Bokeh as an independent game studio with the goal of rediscovering the joy in making games. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-ps1-games-ever&captions=true"] "First I want to fulfill our fans' expectations, but at the same time, I want to go back and enjoy how fun it is to make games," Toyama said in the studio's announcement video released on December 2. "I want to share that feeling to the players. This is what I'll aim for from now on." The announcement video features the three developers sitting at a bar talking about their shared excitement for Bokeh. Okura, who will work as the studio's game director, mentioned that until the formation of this studio, there was always a company providing them with a work environment. Now that they're independent, they'll have to prepare everything themselves, he said. "It is hard," Okura said. "There are responsibilities, but we have our freedom. That is the most important. I want to enjoy creating from now on." [ignvideo url="https://www.ign.com/videos/2019/11/11/first-person-silent-hill-fan-remake-gameplay"] Sato, who will serve as the studio's producer, said founding a company came with many challenges but that advice from those around them helped bring this idea to life. He said the team can now just focus on making games. "I look forward to it," Sato said. "Many people we've worked with in the past are joining us too. I'm convinced that we'll be able to deliver something everyone will enjoy." There's no word on who else is joining the studio, although Sato hinted that people they've worked with in the past will be joining them, nor is there a word of what they're working on or when we can expect to hear anything about it. If you watch the video though, you can catch some glimpses of artwork that may or may not be concept art. Read IGN's thoughts on these developers' latest games in our Gravity Rush review, Gravity Rush 2 review, and our review of The Last Guardian. Check out our top 10 most terrifying scares in video games, which features a scare from Toyama's Silent Hill, after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide make for IGN. You can follow him on Twitter @LeBlancWes.
source https://www.ign.com/articles/silent-hill-gravity-rush-bokeh-studio-sony-japan
source https://www.ign.com/articles/silent-hill-gravity-rush-bokeh-studio-sony-japan
- Get link
- X
- Other Apps
Comments
Post a Comment