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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Sea of Thieves Is Getting Seasons and a Battle Pass in 2021
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Sea of Thieves will introduce a seasonal progression system in January 2021 alongside a battle pass with free and premium options. Announced as part of the final Sea of Thieves News for 2020, Rare will be moving away from the game's consistent monthly update model. The season system will replace this, bringing players new content every three months, with a "new way of play" introduced in every season, starting with Season One in January 2021. Each season will feature regular and featured live events as well as new rewards for pirate outlaws to uncover. You'll progress through 100 levels of Pirate Renown in each season, unlocking new rewards for your pirate player character and their ship. This will be separate from the existing progression system, which sees you ranking up companies by engaging with certain pockets of gameplay. Players who have achieved the coveted title of Pirate Legend will also be receiving specialized exclusive rewards as part of the new progression system. [ignvideo url="https://www.ign.com/videos/2020/03/19/sea-of-thieves-review-2020"] An optional, premium tier of the battle pass called the 'Plunder Pass' will be available, offering even more unique rewards and exclusive items from the Pirate Emporium. As part of the January 2021 overhaul, Merchant Alliance players will be pleased to hear that Sea of Thieves will introduce a new "Voyage Experience" tied to the company where crews must use their detective skills to find lost shipments and shipwrecks. Back in November, Rare revealed the Xbox Series X and S optimizations players can expect when playing Sea of Thieves on next-gen consoles. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/sea-of-thieves-is-getting-seasons-and-a-battle-pass-in-2021
source https://www.ign.com/articles/sea-of-thieves-is-getting-seasons-and-a-battle-pass-in-2021
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