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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Psychonauts 2: New Artwork, Interview With Tim Schafer
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As 2020 draws to a close, Double Fine celebrates its 20th anniversary and its first full year as part of Xbox Game Studios. To mark the occasion as well as look ahead to Psychonauts 2's release in 2021, Double Fine president and legendary game designer Tim Schafer sent over a pile of new Psychonauts 2 concept art (check it out in the slideshow gallery below). He also sat down with me for a 40-minute interview discussing life with Microsoft, how COVID-19 has affected him and the Double Fine team, whether or not he'd like to make any games using Microsoft-owned IPs (such as Banjo-Kazooie), and how Psychonauts 2 is going. He also sat down with me for a 40-minute interview discussing life with Microsoft, how COVID-19 has affected him and the Double Fine team, whether or not he'd like to make any games using Microsoft-owned IPs (such as Banjo-Kazooie), and how Psychonauts 2 is going. [widget path="global/article/imagegallery" parameters="albumSlug=psychonauts-2-concept-art-gallery&captions=true"] On that last point, Schafer said, "We mostly have everything now in the game" and "we're mostly moving on to polishing stuff that's in the game already." He noted, unsurprisingly, that due to COVID-19 and the transition to the entire team working from home, that "2020 definitely did not help speed up development." In reflecting on development up to this point, Schafer said, "Just like the first time [with Psychonauts 1], it took a while to find the levels. And now I feel really good about where they ended up." He also teased, "There's something that happens at the end of Psychonauts 2 that I set up years and years ago." [ignvideo url="https://www.ign.com/videos/2020/12/22/1-on-1-with-double-fines-tim-schafer-psychonauts-2-being-acquired-by-microsoft-and-more-unlocked-475"] Take a look at the full 40-minute interview with Schafer in the video above. Psychonauts 2 should be released in 2021. Stay tuned to IGN for more! [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
source https://www.ign.com/articles/psychonauts-2-new-artwork-interview-with-tim-schafer-ign-first
source https://www.ign.com/articles/psychonauts-2-new-artwork-interview-with-tim-schafer-ign-first
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