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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
PS5 Exclusive Returnal Gets March Release Date
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Returnal, the PS5 exclusive from Resogun and Nex Machina developer Housemarque, is set for a release date of March 19, 2021. The announcement was revealed during The Game Awards on Thursday. [ignvideo url="https://www.ign.com/videos/2020/12/11/returnal-gameplay-reveal-trailer"] As Returnal explains, the game lets you go deep into an Astra space scout named Selene, who is trapped in a constant resurrection. Housemarque says the game will offer fast loading times, along with haptic feedback. They also said players will be able to, "feel the natural ambience of this alien planet as the controller mimics its environmental effects." [widget path="global/article/imagegallery" parameters="albumSlug=returnal-game-awards-trailer-screenshots&captions=true"] Sony previously announced Returnal during June's first PS5 showcase earlier this year. Housemarque made a name for itself among PlayStation fans for its shoot 'em up hits, like Resogun, which debuted at the launch of the PS4, Alienation, and Nex Machina. In 2017, however, the developer announced plans to shift away from the genre due to poor Matterfall and Nex Machina sales. The studio had announced the shooter Stormdivers in 2018, but that project was put on indefinite hiatus earlier this year. For live updates from The Game Awards make sure to check out our live blog of every announcement and reveal. [poilib element="accentDivider"]
source https://www.ign.com/articles/ps5-exclusive-returnal-gets-march-2021-release-date
source https://www.ign.com/articles/ps5-exclusive-returnal-gets-march-2021-release-date
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