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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
PlayStation Boss Insists Sony Is Not Ignoring Japan
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Sony Interactive Entertainment CEO, Jim Ryan, has insisted that a recent report that suggested PlayStation has “sidelined” Japanese developers and markets is “inaccurate”. Talking with Edge magazine issue #353, Ryan said: “The Sony stance is that the Japanese market remains incredibly important to us. We have not been as excited about the engagement of the Japanese game development community as we are now for many years.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The stance is in opposition to a report from Bloomberg, published in early November. The report stated that PlayStation staff in Japan suggested Sony’s home country had been sidelined in promotional planning for PS5, and that Japanese development support teams had been reduced by as much as a third. But Ryan’s stance is that PS5 continues to strengthen PlayStation’s relationship with Japan. “In our two launch shows – which featured a reasonable amount of games, but not a huge number of games – there were eight Japanese-developed titles there, many of which are the subject of collaboration and partnership between PlayStation and the Japanese publishing community,” he said. [ignvideo url="https://www.ign.com/videos/2020/12/04/ps5-series-x-problems-scammers-scalpers-and-bots-next-gen-console-watch"] Ryan also noted that the PS5 was released in Japan on the same day as it was in the US, unlike the PS4 which was released almost a whole three months after the November 2013 US and EU launch. “So I read that stuff,” said Ryan, referring to reports like the Bloomberg one, “A lot of that commentary is inaccurate, and Japan – as our second largest market and as Sony’s homeland – continues to be really important to us.” While Japan continues to be important to Sony, it hasn’t stopped them changing some traditions. The PS5 makes X the default select button in Japan for the first time, where previously it has always been Circle. Several veteran developers from Sony Japan have also left to set up their own studio. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.
source https://www.ign.com/articles/playstation-boss-insists-sony-is-not-ignoring-japan
source https://www.ign.com/articles/playstation-boss-insists-sony-is-not-ignoring-japan
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