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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Opinion: Xbox's Exclusive Game Drought Is Finally Almost Over
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I’ve waited a long time to say this with confidence: Microsoft is finally – finally – set up for sustained first-party success. Xbox Studios’ on-paper portfolio was capped off by The Game Awards’ riveting reveal of Perfect Dark, which will revive a beloved N64-era franchise that has been dormant for 15 years. It’s been entrusted to The Initiative, Microsoft’s lone new homegrown studio located in the development hotbed of Santa Monica that’s staffed by talent with impressive resumes. Perfect Dark’s director, for instance, is Drew Murray, who also helmed the sublime Sunset Overdrive. But let’s back up a bit first. The story of the Xbox One’s disastrous launch has been well-told at this point, though I’d argue that Microsoft’s failures in the first-party/exclusive games department over the past generation have been just as damaging to the brand, if not more so. Funny enough, Xbox One had a pretty solid launch window’s worth of exclusives, including Forza Motorsport 5, Dead Rising 3, Ryse: Son of Rome, and Titanfall. But since starting reasonably strong on the software side, the well has gone and stayed dry, year after year. And while there have been some gems, they’ve been overshadowed by studio closures, franchise failures, and high-profile cancellations and even higher-profile delays. [widget path="global/article/imagegallery" parameters="albumSlug=28-best-xbox-game-pass-games&captions=true"] You know the recent Xbox story: a host of studio acquisitions, a megaton Bethesda purchase, the rise of Xbox Game Pass, and the release of a great new next-generation console in the Xbox Series X. The last and most important piece of the puzzle has always been first-party and/or exclusive games, though, and it’s also the problem that takes the longest to solve. You simply can’t get major, system-selling exclusives overnight, even when you pay $7.5 billion. [poilib element="quoteBox" parameters="excerpt=You%20simply%20can%E2%80%99t%20get%20major%2C%20system-selling%20exclusives%20overnight%2C%20even%20when%20you%20pay%20%247.5%20billion."] That brings us to today, when we can finally take a holistic view of Microsoft’s first-party roadmap and genuinely get excited about what we see:
source https://www.ign.com/articles/opinion-xboxs-exclusive-game-drought-is-finally-almost-over
- Halo Infinite
- Perfect Dark
- Fable
- Starfield
- The Elder Scrolls VI
- Avowed
- Senua's Saga: Hellblade 2
- Everwild
- Forza Motorsport
- State of Decay 3
- Microsoft Flight Simulator (Xbox Series X version)
source https://www.ign.com/articles/opinion-xboxs-exclusive-game-drought-is-finally-almost-over
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