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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Naughty Dog: Neil Druckmann Named Co-President of Uncharted, Last of Us Studio
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Naughty Dog, the video game developer behind The Last of Us and Uncharted series, has announced that Neil Druckmann will be promoted to Co-President of the company. AlisonMori and Christian Gyrling will also serve as Vice Presidents of Naughty Dog. Druckmann, who co-created The Last of Us with former Naughty Dog director Bruce Straley, has led the direction of Naughty Dog’s biggest games of the last 10 years. This includes Creative Director credits on The Last of Us, Uncharted 4: A Thief’s End, and The Last of Us Part 2. Druckman served as a director on The Last of Us Part 2 along with Anthony Newman and Kurt Margenau. The sequel to 2013’s action-adventure title has been critically-acclaimed, earning multiple The Game Awards nominations and a Golden Joystick Award for Ultimate Game of the Year. [ignvideo url="https://www.ign.com/videos/2020/12/03/the-last-of-us-part-2-abby-story-trailer"] Also promoted at Naughty Dog are Alison Mori and Christian Gyrling who are now Vice Presidents of Naughty Dog. Mori was previously Director of Operations and Gyrling was previously Co-Director of Programming respectively. “We have such an incredible team at Naughty Dog and being able to work alongside every one of them is especially meaningful these days,” writes Naughty Dog President Evan Wells. “I feel proud of the team when I’m able to recognize their accomplishments and contributions to the studio.” For more, check out IGN’s The Last of Us Part 2 review and interview with Neil Druckmann. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.
source https://www.ign.com/articles/naughty-dog-neil-druckmann-promoted-last-of-us
source https://www.ign.com/articles/naughty-dog-neil-druckmann-promoted-last-of-us
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