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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Ghost Of Tsushima: Legends Adds Unlockable God of War, Bloodborne, and Other PlayStation Costumes
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Sucker Punch Productions has updated Ghost of Tsushima: Legends, adding a set of unlockable PlayStation costumes based on platform exclusives God of War, Horizon: Zero Dawn, Shadow of the Colossus, and Bloodborne. The news was revealed in a tweet from the official Ghost of Tsushima account, which notes that the special costumes can be unlocked by playing any Story or Survival mission with each class to unlock the corresponding outfit. The outfits will be available until January 15, 2021. You can see what they look like in the gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-playstation-skins&captions=true"] The Samurai skin is based on Kratos from God of War and is covered in evocative bloody swirls. The hunter class riffs off of Aloy from Horizon: Zero Dawn, with custom headgear and an embroidered dress. The Hunter skin takes cues from Shadow of the Colossus, with a colossi mask and custom patterned garb. Finally, the Ronin Bloodborne skin is serving big Eileen the Crow vibes with its feathered pauldrons. It's a neat incentive to get players to check out Ghost of Tsushima's co-op mode. We scored Ghost of Tsushima a 9 at launch, calling it an "excellent action game". The game also won the Player's Voice award at The Game Awards 2020. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/ghost-of-tsushima-legends-adds-unlockable-god-of-war-bloodborne-and-other-playstation-costumes
source https://www.ign.com/articles/ghost-of-tsushima-legends-adds-unlockable-god-of-war-bloodborne-and-other-playstation-costumes
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