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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Dragon Age 4 Teased for The Game Awards With New Short Stories
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After making its debut at the annual event, Dragon Age 4 is set to make a return to The Game Awards in 2020. [ignvideo url="https://www.ign.com/videos/2020/08/27/dragon-age-4-behind-the-scenes-teaser"] With the awards showcase set for next week, EA has teased that the untitled Dragon Age sequel will make some sort of appearance at the show, hosted and produced by Geoff Keighley. The announcement, in honor of Dragon Age Day, came in a press release sent to IGN. In addition, the release highlighted four new short stories, written by BioWare's narrative team, which have been created to help paint a picture for the future of Dragon Age, and provide "some insight" into the upcoming reveal. The stories, published on Dragon Age Day, are accompanied by brand new artwork. They are The Next One, by Bryanna Battye; Ruins of Reality, by John Dombrow; The Wake, by Mary Kirby; and Minrathous Shadows, by Sheryl Chee. What exactly will be shown is unclear, but it does appear that clues may be found within the words of these new stories. EA debuted the first Dragon Age 4 teaser at The Game Awards 2018, and most recently offered a behind-the-scenes look during Gamescom 2020. Hopefully further details about the story it intends to tell will arrive with this reveal. [widget path="global/article/imagegallery" parameters="albumSlug=43-new-images-from-dragon-age-4&captions=true"] The tease comes shortly after BioWare announced some key staffing changings, as studio GM Casey Hudson and Dragon Age executive producer Mark Darrah announced they are leaving BioWare, with Christian Dailey taking on Darrah's executive producer role. [poilib element="accentDivider"]
source https://www.ign.com/articles/dragon-age-4-game-awards-2020-short-stories
source https://www.ign.com/articles/dragon-age-4-game-awards-2020-short-stories
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