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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Cyberpunk 2077 Sold Over 13 Million Copies As of December 20, Despite Refunds
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CD Projekt Red has confirmed that it has sold-through over 13 million copies of Cyberpunk 2077 as of December 20, even with most refund requests factored in. Announced by CD Projekt Red, this number included all retail and digital sales across all hardware platforms, and has accounted for all refunds submitted by both brick-and-mortar stores and digital storefronts, except for those submitted directly to CD Projekt Red. [ignvideo url="https://www.ign.com/videos/2020/12/10/cyberpunk-2077-pc-review"] "This figure represents the estimated volume of retail sales across all hardware platforms (factoring in returns submitted by retail clients in brick-and-mortar as well as digital storefronts), i.e. the “sell-through” figure, less all refund requests e-mailed directly to the Company by the publication date of this report in the framework of the “Help Me Refund” campaign." CDPR wrote. CDPR chose to disclose this information in this way due to the "potential impact on investment-related decisions." Cyberpunk 2077 launched on December 10, and had already sold 8 million copies and recouped all of its marketing and development costs before it was released. [ignvideo url="https://www.ign.com/videos/2020/12/18/sony-pulls-cyberpunk-2077-from-ps-store-will-offer-refunds"] The refunds were in-part due to the major performance and technical issues players had with Cyberpunk 2077, especially on base Xbox One and PS4 units. This led to CDPR, Sony, and Microsoft all allowing for refunds above and beyond what is normally allowed. Furthermore, Sony removed Cyberpunk 2077 from the PS Store indefinitely. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/cyberpunk-2077-sold-over-13-million-copies-since-december-20-despite-refunds
source https://www.ign.com/articles/cyberpunk-2077-sold-over-13-million-copies-since-december-20-despite-refunds
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