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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Cyberpunk 2077: Save Files Over 8MB May Become Permanently Corrupt
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Those playing Cyberpunk 2077 should be aware that if their save files get above 8MB, they may become permanently corrupt and unusable. Redditor MagicTacoSauce posted a PSA alerting others to the issue, and GOG.com - which is owned by Cyberpunk 2077 developer CD Projekt Red - offered a response that is not overly promising. "Unfortunately the save is damaged and can't be recovered," The statement reads. "Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials. If you have used the item duplication glitch, please load a save file not affected by it. The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way." [ignvideo url="https://www.ign.com/videos/2020/12/10/cyberpunk-2077-pc-review"] GOG.com saying that it "might be increased in future patches" may not be the best of news for those who love to collect everything and wish to craft a ton. Redditor modsharearebattyboys shared the ways players can check their current save files, and they are as follows;
source https://www.ign.com/articles/cyberpunk-2077-save-files-over-8mb-may-become-permanently-corrupt
- PC - %userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077
- PlayStation 4 - Settings > Application Saved Data Management > SAVED DATA IN SYSTEM STORAGE > Cyberpunk 2077
- PlayStation 5- Settings > STORAGE > [Storage device] >Saved Data > PS4 Games / PS5 Games > Cyberpunk 2077
- Xbox One - My Games and Apps > Cyberpunk 2077 > Menu > Manage Game > SAVED DATA
- Xbox Series X|S - My Games and Apps > Cyberpunk 2077 > Menu > Manage Game and add-ons > SAVED DATA
source https://www.ign.com/articles/cyberpunk-2077-save-files-over-8mb-may-become-permanently-corrupt
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