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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Cyberpunk 2077 Global Release Times Revealed
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CD Projekt Red has shared the exact timing as to when players can begin their adventures in Cyberpunk 2077. Cyberpunk 2077's Twitter revealed that the game's release for PC and Google Stadia players will be simultaneous across the globe at 12am GMT on December 10. For Pacific Time and Eastern Time, Cyberpunk 2077 will be released at 4pm and 7pm on December 9, respectively.
For those planning on playing on Xbox One or PlayStation 4, or via backward compatibility on Xbox Series X or PlayStation 5, Cyberpunk 2077 will unlock at midnight in your local time zone on December 10. Preloads of Cyberpunk 2077 have already begun on Xbox One and Xbox Series X/S, and will be available on Tuesday, December 8 for PS4 and PS5. On December 7 at 3am PT/6am ET/12pm CET, Cyberpunk 2077 will be available for preload on GOG, and at 8am PT/11am ET/5pm CET, preload will become available on Steam and Epic Store. [ignvideo url="https://www.ign.com/videos/2020/11/19/cyberpunk-2077-the-final-preview"] To help with the wait for Cyberpunk 2077's release date, be sure to check out the launch party being held digitally on Twitter, how cross-saves work between Xbox One-Xbox Series X/S and PS4-PS5, the story so far, and our final preview after 16 hours with Cyberpunk 2077. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/cyberpunk-2077-global-release-times-revealed
source https://www.ign.com/articles/cyberpunk-2077-global-release-times-revealed
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