Most 3 Popular Posts of The Week!
Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Control Ultimate Edition On PS5 And Series X/S Will Offer 60 FPS Performance Mode And Ray-Tracing
- Get link
- X
- Other Apps
Remedy Entertainment has announced that Control Ultimate Edition on PS5 and Xbox Series X and S will arrive digitally on February 2, and launch as a physical version on March 2. Revealed via a tweet from the official Control Twitter account, Remedy also noted that the team is currently working on the full trailer for the next-gen version of Control Ultimate Edition, and will offer a 60 FPS Performance Mode and a 30 FPS Graphics Mode with Ray-Tracing. [ignvideo url="https://www.ign.com/videos/2020/12/18/control-ultimate-edition-next-gen-teaser-trailer"] The teaser above offers a sneak peek at both modes in action, showing off the fluidity of performance mode and the impressive ray-tracing detail of Graphics Mode. The player can flick the setting on in the 'Display' menu and instantly see results, as protagonist Jesse is reflected in the glass panes that were previously flat. It's a nice touch that may well usher some players back to The Oldest House on their next-gen consoles, if they've been missing the spooky atmosphere of the Hiss-infested bureau. Control was our Game of the Year in 2019, and we scored it 8.8 in our launch review, noting its "captivating, oddball world." Control recently came to Xbox Game Pass in December, alongside other games like Doom Eternal and Rage 2, all of which you can check out here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/control-ultimate-edition-ps5-and-xbox-series-xs-version-release-dates-announced
source https://www.ign.com/articles/control-ultimate-edition-ps5-and-xbox-series-xs-version-release-dates-announced
- Get link
- X
- Other Apps
Comments
Post a Comment