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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
A Lost Game Boy Add-On Called the WorkBoy Has Been Found After 28 Years
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A lost, unreleased Game Boy add-on known as the WorkBoy has been discovered after 28 years and reveals an accessory that could have brought PDA-like functions like an address book, calculator, appointment book, and so much more to Nintendo's beloved handheld device. Video game historian Liam Robertson shared his quest to find out what happened to this add-on in a new Game History Secrets video on DidYouKnowGaming? and, not only did he track down the original creators behind the WorkBoy to learn the story behind why it was never released, he was able to get one of the only prototypes in the world working. As you can see in the image below, the WorkBoy was a keyboard that connected to the Game Boy via Link Cable and would allow you to take advantage of 12 apps, including an address/phone book and appointment book. [caption id="attachment_2457167" align="aligncenter" width="720"]
Image Credit: Liam Robertson - DidYouKnowGaming? - Game History Secrets[/caption] The WorkBoy was set to be an officially licensed accessory for the Game Boy that was designed by Source Research and Development and produced by Fabtek Inc. in close collaboration with Nintendo. In January 1992, WorkBoy was officially trademarked by Nintendo of America and even made an appearance at CES 1992. It was profiled by various outlets, but following a brief swell in coverage, it more-or-less vanished. Robertson was able to track down Eddie Gill, the architect of the WorkBoy and the founder of Source Research and Development, and he discussed how the WorkBoy was originally planned on being released in late 1992 or early 1993 for around $79-$89 USD, but various issue prevented it from ever reaching the public. Gill said there were only two WorkBoy prototypes left in the world that he knew of, and he said that one was probably "deep in the vaults of Nintendo," while the other was in possesion of Frank Ballouz, the founder of Fabtek. [widget path="global/article/imagegallery" parameters="albumSlug=the-history-of-almost-every-nintendo-accessory-ever&captions=true"] Robertson got in touch with Ballouz and he did indeed have a WorkBoy prototype. Ballouz did not, however, have a Game Boy to test it out, so he sent it to Robertson in hopes he would be able to get it working. When Robertson first connected the WorkBoy keyboard to a GameBoy, nothing happened but a short alarm beep. It turns out that the WorkBoy needed a cartridge to fully function, although none could be found. As fate would have it, Robertson was able to find a ROM of the software in one of the big recent leaks that followed the Nintendo Gigaleak earlier this year. After burning the ROM to a blank cartridge, Robertson got it to work. Seeing the WorkBoy in action is a glimpse at what could have been. It's also very interesting to see this in action in 2020, where many of the functions of the WorkBoy are commonplace. Back in 1992, this was ahead of its time. [ignvideo url="https://www.ign.com/videos/2019/12/09/the-lie-that-helped-build-nintendo"] Due to that, it needed to carry a pretty high price. That high price was one of the main reasons the project was cancelled, as the $89.99 USD Game Boy was set to get a price drop, meaning the WorkBoy would most likely have been more than the system itself at $79-$89 USD. Additionally, a large explosion in a factory in Japan that was producing computer chips caused the price of D-RAM to soar, making it near impossible to bring the price down of the WorkBoy, had it been released. Even though the WorkBoy never saw the light of day, Gill's original design helped inspire a new device he patented for a personal communicator, complete with a keyboard and touch screen, that would later be licensed by Nokia for its Nokia 9000 series of devices in 1996. Gill would then go back and work with Nintendo to try to develop a revamped WorkBoy for the Game Boy Advance that would allow for E-Mail, web browsing, and word processing. As with the original, however, it never reached the finish line. [widget path="global/article/imagegallery" parameters="albumSlug=a-history-of-nintendo-hardware-1977-to-now&captions=true"] For more on Nintendo history, be sure to check out our look The Lie That Helped Build Nintendo and (almost) every Nintendo accessory ever. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/a-lost-game-boy-add-on-called-the-workboy-has-been-found-after-28-years
source https://www.ign.com/articles/a-lost-game-boy-add-on-called-the-workboy-has-been-found-after-28-years
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