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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Xbox-Exclusive CrossfireX Delayed to 2021
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The upcoming Xbox exclusive first-person shooter CrossfireX has been delayed to 2021. It was originally slated to launch sometime in 2020. Unsurprisingly, the delay is attributed to the ongoing coronavirus (COVID-19) pandemic as the development team at Smilegate have faced challenges developing remotely, according to a recent tweet.
source https://www.ign.com/articles/xbox-exclusive-crossfirex-delayed-to-2021
It’s unclear if the delay is specifically due to the multiplayer side of the game facing issues, as the single-player side of the game is being developed by Remedy Entertainment (creators of Control and the Alan Wake franchise). Earlier this year, we had a chance to get hands-on with both the single-player portion of the game as well as the separate free-to-play multiplayer mode. [widget path="global/article/imagegallery" parameters="albumSlug=crossfirex-multiplayer-screenshots&captions=true"] CrossfireX is the sequel to the 2007 multiplayer shooter Crossfire which is extremely popular in China and South Korea boasting over 1 billion registered players, making it the most-popular game worldwide by player count. Smilegate eventually brought Crossfire to the West in 2009, although it didn’t have as big of an impact as it did in Eastern markets. There’s currently no firm release date or window besides 2021, but we’ll be sure to update you as soon as we hear more. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, Reviews, and Wikis writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.An important announcement regarding #CrossfireX's development: pic.twitter.com/8L1qzgcHvw
— CrossfireX (@PlayCrossfireX) November 19, 2020
source https://www.ign.com/articles/xbox-exclusive-crossfirex-delayed-to-2021
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