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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
The Medium Delayed to January 2021
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The Medium has been delayed to January 28, 2021, due to COVID-19 and, most likely, Cyberpunk 2077's new release date. The game was originally due to be released on Xbox Series X, S and PC on December 10. Announced on Twitter, the delay is down to COVID-19 related production issues and "the current schedule of other titles on the market". That presumably means Cyberpunk 2077, which was itself delayed to December 10. It's not the first game to push back release due to CD Projekt Red's RPG - we've seen Everspace 2 and the Path of Exile end-game expansion shift dates explicitly because of Cyberpunk before this.
source https://www.ign.com/articles/the-medium-delayed-to-january-2021
It's a blow for Xbox Series, for which The Medium was one of its leading launch window titles - although it may well sell a little better when outside of Cyberpunk's considerable shadow. The statement from developer Bloober Team explains, "It wasn't an easy choice to make, but one made due to the COVID-19 situation in Poland, as well as the current schedule of other games on the market. Bloober Team remains committed to delivering our biggest, most ambitious, fear-inducing experience to date. The additional development time will allow us to add further polish, ensuring we deliver our innovative, genre-pushing vision of interactive psychological horror." [ignvideo url="https://www.ign.com/videos/the-medium-voice-actor-troy-baker-talks-up-this-moody-mystery-game"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.We have important message to share with you#TheMedium #Blooberteam #XboxSeriesX #XboxSeriesS #PCgame #STEAMgame pic.twitter.com/XbpQUOyJj3
— The Medium Game (@TheMediumGame) November 6, 2020
source https://www.ign.com/articles/the-medium-delayed-to-january-2021
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