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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Spider-Man: Miles Morales Has No Chrysler Building Due to Copyright Issues
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If you have been swinging around New York City in Marvel's Spider-Man: Miles Morales, you may have noticed that the iconic Chrysler Building has been replaced by a generic skyscraper. Even though the Chrysler Building has appeared in 2018's Marvel's Spider-Man and other Marvel media, copyright issues prevented its inclusion in Insomniac's latest adventure. As reported by Game Informer, the Chrysler Building went under new ownership in 2019 and no agreement was made before the launch of Marvel's Spider-Man: Miles Morales. [caption id="" align="alignnone" width="800"]
Image via Game Informer[/caption] Since 2008, the Abu Dhabi Investment Council, which is an investment arm of the Abu Dhabi government, owned 90% of the building while the New York-based real estate investment company Tishman Speyer Properties owned 10% and managed the building. In January 2019, the Chrysler Building was put up for sale and it was co-purchased by the Austrian company SIGNA Group and New York real estate development company RGR Holding LLC. for $150 million. As an interesting aside, this sale price was "down from the reported $300 million ($433 million inflated for 2019) it was purchased for in 2001, and significantly less than the $800 million ($957 million inflated for 2019) Abu Dhabi Investment Council reportedly spent in 2008 for its majority of the building and the retail space next door." Michael Lee, the founder of Lee Law, spoke to Game Informer and explained how the copyright process works in regards to buildings like the Chrysler Building. [ignvideo url="https://www.ign.com/videos/2020/11/06/marvels-spider-man-miles-morales-review"] "If you have just a basic box of a building that looks like just a generic building, you can't go around and sue every building in Manhattan, and say, 'You have stolen my idea of what a building looks like,'" Lee said. "You can't protect the functionality of something, but you could protect the artistic parts of it. So when it comes to certain architecture, whether it has big spires at the top, or whether it has curved glass, whether you see something and you see that it's unique and different, that's absolutely protected by copyright. So in order to reproduce it in either another building or make a derivative work such as a T-shirt, a model, or even putting it in a video game, you need authorization from the copyright owner to reproduce the protected thing – which in this case could be the Chrysler Building." Lee also mentioned that if a movie or form of media has a quick glimpse of the Chrysler Building or other skyscraper, it may not be an issue, but for a game like Spider-Man: Miles Morales where you can climb up and inspect every part of the building, it could have opened up Insomniac, Marvel, and Sony to possible litigation. Insomniac Games reportedly tried to get permission to use the Chrysler Building, but the new owners and Insomniac could not come to an agreement for Marvel's Spider-Man: Miles Morales. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-spider-man-miles-morales-review-screenshots&captions=true"] "When creating our representation of the city we wanted to include as many landmarks as we could to add to the sense of immersion," James Stevenson, Insomniac's community director, told Game Informer when asked for comment. "Sometimes negotiations to use those locations didn’t work out, which was the case with the Chrysler Building in Marvel’s Spider-Man: Miles Morales." For more on Marvel's Spider-Man: Miles Morales, check out our review, some of the greatest Easter Eggs in the game, and how it pays homage to both Stan Lee and Chadwick Boseman. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/spider-man-miles-morales-doesnt-have-the-chrysler-building-due-to-copyright-issues
Image via Game Informer[/caption] Since 2008, the Abu Dhabi Investment Council, which is an investment arm of the Abu Dhabi government, owned 90% of the building while the New York-based real estate investment company Tishman Speyer Properties owned 10% and managed the building. In January 2019, the Chrysler Building was put up for sale and it was co-purchased by the Austrian company SIGNA Group and New York real estate development company RGR Holding LLC. for $150 million. As an interesting aside, this sale price was "down from the reported $300 million ($433 million inflated for 2019) it was purchased for in 2001, and significantly less than the $800 million ($957 million inflated for 2019) Abu Dhabi Investment Council reportedly spent in 2008 for its majority of the building and the retail space next door." Michael Lee, the founder of Lee Law, spoke to Game Informer and explained how the copyright process works in regards to buildings like the Chrysler Building. [ignvideo url="https://www.ign.com/videos/2020/11/06/marvels-spider-man-miles-morales-review"] "If you have just a basic box of a building that looks like just a generic building, you can't go around and sue every building in Manhattan, and say, 'You have stolen my idea of what a building looks like,'" Lee said. "You can't protect the functionality of something, but you could protect the artistic parts of it. So when it comes to certain architecture, whether it has big spires at the top, or whether it has curved glass, whether you see something and you see that it's unique and different, that's absolutely protected by copyright. So in order to reproduce it in either another building or make a derivative work such as a T-shirt, a model, or even putting it in a video game, you need authorization from the copyright owner to reproduce the protected thing – which in this case could be the Chrysler Building." Lee also mentioned that if a movie or form of media has a quick glimpse of the Chrysler Building or other skyscraper, it may not be an issue, but for a game like Spider-Man: Miles Morales where you can climb up and inspect every part of the building, it could have opened up Insomniac, Marvel, and Sony to possible litigation. Insomniac Games reportedly tried to get permission to use the Chrysler Building, but the new owners and Insomniac could not come to an agreement for Marvel's Spider-Man: Miles Morales. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-spider-man-miles-morales-review-screenshots&captions=true"] "When creating our representation of the city we wanted to include as many landmarks as we could to add to the sense of immersion," James Stevenson, Insomniac's community director, told Game Informer when asked for comment. "Sometimes negotiations to use those locations didn’t work out, which was the case with the Chrysler Building in Marvel’s Spider-Man: Miles Morales." For more on Marvel's Spider-Man: Miles Morales, check out our review, some of the greatest Easter Eggs in the game, and how it pays homage to both Stan Lee and Chadwick Boseman. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.source https://www.ign.com/articles/spider-man-miles-morales-doesnt-have-the-chrysler-building-due-to-copyright-issues
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