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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
PS5 UI Does Not Have Custom Themes
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The PlayStation 5’s UI brings with it a host of changes that evolve what players experienced on the PS4, and while things like Trophies, Account Avatars photos, and more have made the transition, one notable piece of the PS4 UI has not made the next-gen leap - themes. Themes have played a big role in the life of the PS4 as a way of customizing the console’s UI. Both static and dynamic themes have been available by the hundreds for players to purchase or grab for free, some reskinning the icons to a game-specific look, or adding music from your favorite games to your PS4 hub. Other, more static themes just change the look, but still let players add an additional personal touch. [ignvideo url="https://www.ign.com/videos/ps5s-ui-the-5-biggest-gamechangers"] The PS5, as of our pre-launch experience, has no themes. IGN has reached out to Sony about the decision to not have themes for PS5, and whether it’s a feature the company is considering adding back in. We’ll update this story should they respond, but there’s at least one likely reason we aren’t seeing themes. For the most part, PS5’s UI takes an inverse approach to the PS4’s. Sony’s soon-to-be last-gen system largely put all its icons on display at once and made them the focal point of the UI. A host of games, apps, and settings icons are often shown all prominently on screen simultaneously. The PS5’s UI moves many of those features to the top of the screen, or even more directly in the pop-up Control Center menu, which acts as an overlay to the PS5. Instead, each PS5 game we’ve seen so far comes with its own mini-theme of sorts. Take Marvel’s Spider-Man: Miles Morales, which showcases a big piece of art for Miles in his Spidey suit while one of the game’s themes plays in the background. But if you switch over to Astro’s Playroom, a new piece of Astro art dominates the screen, with music from that game playing. While not as much of an overhaul to the UI as a dynamic theme could be, it seems each PS5 game will offer a bit of specialization to your PS5 dashboard as you hover over it. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] And given the PS5’s Control Center now letting you quickly switch between games, check downloads, check in with your friends list, and more all without actually leaving a currently active game, it’s quite possible players will spend much less time in the PS5 dashboard than they did the PS4’s. Of course, should we get any official word from Sony on the decision, we’ll be sure to update this story, but in the meantime, you can check out plenty more on the PS5, including our PS5 console review. We also have news on how the PS5 has 667GB of usable storage space, what its new Activity Cards are for, and how the Create button differs from the PS4 Share button. And if you're interested in the PS5's launch lineup, check out our Marvel's Spider-Man: Miles Morales review and our Astro's Playroom review. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.
source https://www.ign.com/articles/ps5-does-not-have-themes
source https://www.ign.com/articles/ps5-does-not-have-themes
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