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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
MechWarrior Coming to Xbox Consoles, DLC Delayed Into 2021
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MechWarrior 5: Mercenaries' 'Heroes of the Inner Sphere' DLC has been delayed until Spring 2021 to coincide with the launch of the game on Xbox One, Xbox Series X and S, Steam and GoG. Piranha Games revealed the news as part of a blog post on the MechWarrior 5 website, noting that Cyberpunk 2077's release date shifting to December 10th influenced their decision to move the release date, as this was when the DLC was originally slated to launch. "Any developer wants their titles to get as much attention as possible, and obviously sharing a release date with Cyberpunk was less than optimal. Day one sales and marketing are so important to a successful product launch, and we believe that rescheduling our release date will allow MechWarrior 5 Mercenaries to have the opportunity and attention it deserves," the blog post reads. [ignvideo url="https://www.ign.com/videos/2019/12/11/mechwarrior-5-mercenaries-review"] The good news is that this will allow for a simultaneous launch for MechWarrior 5 across multiple platforms in Spring 2021. It'll be the first time a MechWarrior game has been on a console since 2004, when MechAssault 2 landed on the original Xbox. According to Piranha Games, Mechwarrior 5 on Xbox is "the first true MechWarrior experience ever on a console." Mechwarrior 5: Mercenaries launched on PC in December 2019 exclusively on the Epic Games Store. We reviewed the game at launch, scoring it an 8.1 and calling it a "modern revival of the series." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/mechwarrior-5-coming-to-xbox-consoles-dlc-delayed-into-2021
source https://www.ign.com/articles/mechwarrior-5-coming-to-xbox-consoles-dlc-delayed-into-2021
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