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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Godfall Is a Six-Month PS5 Console Exclusive
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Godfall is a console exclusive on PS5 for six months after launch, at which point it is free to head to other platforms. The Godfall PS5 launch trailer, includes a small piece of text at the end of its runtime: "Also available on PC. Not available on other consoles until at least 05/12/21." Godfall will be available on PC as well as PS5 at launch on November 12, but this news suggests that it may also come to Xbox or other platforms after the timed exclusivity deal is up on May 12, 2021. [ignvideo url="https://www.ign.com/videos/2020/11/05/godfall-launch-trailer"] In other Godfall news, the game's PC specs were recently revealed, so head over to our explainer article to figure out if your rig can run it. You can also check out our interview with the game's developers about loot, progression and more. Godfall is just one of many big November releases, but if you're intrigued as to what else is on offer, check out our roundup of all of the games dropping around the launch of the next-gen consoles. The game will be a launch game for the PlayStation 5, and if you want to peruse our impressions of Sony's next-gen console before you buy, you can catch our PS5 review here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/godfall-is-a-six-month-ps5-console-exclusive
source https://www.ign.com/articles/godfall-is-a-six-month-ps5-console-exclusive
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