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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
EA Sports to Release 'Multiple New Franchises' in the Coming Years
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EA says its Sports division plans to release "multiple new franchises in the years ahead", adding to its existing portfolio. In the latest EA financials, CEO Andrew Wilson discussed the continuing growth of its FIFA, NHL, Madden and UFC franchises, but added a brief mention of new series, saying, "We also have plans to add to our core EA SPORTS portfolio with multiple new franchises in the years ahead." Wilson didn't go into more detail about those mooted franchises. It may be that he means brand new sports games, more diverse versions of existing EA sports (college football or street soccer, for example), or returns to abandoned franchises –EA Sports has previously made golf, boxing, cricket, and snowboarding games, among others. [ignvideo url="https://www.ign.com/videos/fifa-21-review"] EA clearly has big plans for EA Sports in general, with Wilson explaining that the division will see a "significant expansion that will span new games, more geographies and more ways to engage." He adds that the compamny has "six new soccer mobile games in development for new genres and new markets," and points out that Ultimate Team modes have grown by 25% this year. While the division is clearly working for its parent company, EA Sports' approach to monetization and development iteration have become increasingly controversial in recent years. This year, we've bemoaned Madden 21's stagnant Franchise mode, and seen EA fined potentially millions of dollars for its loot box-like Ultimate Team packs in Europe. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/ea-sports-to-release-multiple-new-franchises-in-the-coming-years
source https://www.ign.com/articles/ea-sports-to-release-multiple-new-franchises-in-the-coming-years
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