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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Cuphead DLC 'The Delicious Last Course' Delayed Again
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Studio MDHR has announced that the Delicious Last Course DLC for Cuphead has been delayed until sometime next year. In a statement published on Studio MDHR’s Twitter account,t hed developer shared that they aren’t “content for this final chapter to be anything less than our best work.” As such, the studio has made the difficult decision to delay the content.
source https://www.ign.com/articles/cuphead-dlc-the-delicious-last-course-delayed-again
The studio cites the global pandemic as having an impact on the development of the final Cuphead DLC. “Rather than compromise on our vision in response to COVID,” the team ultimately decided on pushing it back. The Delicious Last Course is slated to be a conclusion to the story that began with Cuphead. The DLC was announced in 2018 and was originally scheduled for a 2019 release before getting delayed into 2020. Now it has been delayed once more, though the external factor of the pandemic played a part in the most recent delay. [ignvideo url="https://www.ign.com/videos/2019/07/02/cuphead-the-delicious-last-course-new-gameplay-trailer"] There’s no release date for the Delicious Last Course, though the studio says it’s aiming for 2021. In the meantime, check out IGN’s Cuphead review. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.In the wake of the ongoing global pandemic affecting so many, we have made the difficult decision to push back the release of The Delicious Last Course. For our wonderful Cuphead community, we've prepared a letter from Studio MDHR founders Chad & Jared Moldenhauer to share more. pic.twitter.com/XiU57Wcn1y
— Studio MDHR (@StudioMDHR) November 25, 2020
source https://www.ign.com/articles/cuphead-dlc-the-delicious-last-course-delayed-again
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