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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Controversial Crown Prince of Saudi Arabia Aiming to Acquire SNK
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The crown prince of Saudi Arabia - through his youth-focused MiSK charity - has purchased 33.3% of SNK, the developer behind King of Fighters, Samurai Shodown, Metal Slug and more. MiSK has announced its intent to buy a total of 51% of shares, and take majority ownership. It's a move that's already causing controversy, given that the crown prince, Mohammed bin Salman, has previously been directly implicated in the murder of Washington Post journalist Jamal Khashoggi, accused of sending an assassination hit squad into Canada, and is the de facto leader of a country repeatedly lambasted for multiple human rights abuses. The 33.3% of SNK shares were bought for approximately $216 million, valuing the full company at around £648 million. Announced by the MiSK organisation today, the move to acquire an SNK majority is described as a means of "empowering Saudi men and women through building economic partnerships, as part of the institution’s updated strategy to maximize the impact on youth empowerment." MiSK has previously worked with SNK on video game and animation projects, creating training programs for aspiring Saudi game developers. When asked for comment by IGN, SNK refused, aside from pointing to its stock transfer agreement. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/controversial-crown-prince-of-saudi-arabia-aiming-to-acquire-majority-ownership-of-snk
source https://www.ign.com/articles/controversial-crown-prince-of-saudi-arabia-aiming-to-acquire-majority-ownership-of-snk
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