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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Ubisoft CEO Explains How the Company Is Aiming to Change to Prevent Abuse
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Ubisoft CEO Yves Guillemot has emailed employees of the company today, providing an update on the publisher's investigations into abuse, and highlighting "four closely related areas in which we need to improve quickly". Ubisoft has been wracked by numerous accusations of sexual, verbal, and systemic abuse, with multiple senior staff members leaving and being fired from the company. In an email provided to IGN, Guillemot explains the subsequent independent investigations, sharing that 2,000 employees participated in the listening sessions, 14,000 responded to anonymous surveys, 100 interviews were conducted, and 40 focus groups were held. Following this audit, Ubisoft has identified "four closely related areas in which we need to improve quickly":
source https://www.ign.com/articles/ubisoft-ceo-explains-how-the-company-is-aiming-to-change-to-prevent-abuse
- Guarantee a working environment where everyone feels respected and safe.
- Putting diversity and inclusion at the heart of everything we do.
- Refocus and strengthen our HR function.
- Make the managers of the group accountable and empower them.
source https://www.ign.com/articles/ubisoft-ceo-explains-how-the-company-is-aiming-to-change-to-prevent-abuse
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