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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Super Smash Bros. Ultimate: Minecraft DLC Fighters' Release Date Announced
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Nintendo has announced that Minecraft's DLC fighters, including Steve, Alex, Zombie, and Enderman, will be available in Super Smash Bros. Ultimate on October 13, 2020. These Minecraft characters will look and act just like they do in their game, from the way their elbows and knees don't bend to how they walk. You can even tilt his head up as you can in Minecraft. [ignvideo url="https://www.ign.com/videos/2020/10/01/super-smash-bros-ultimate-minecraft-reveal-trailer"] Steve is one of the available variations of this Minecraft fighter, and he isn't the best jumper. In fact, he can't even make it up to a platform on a single jump, and will need a mid-air jump to do so. This smaller jump, however, is perfect for him getting on the block he can create in game. His sword will be used in neutral attacks, smash attacks, and air attacks. While they don't have the best range, they do pack a ton of power. Developing...
source https://www.ign.com/articles/super-smash-bros-ultimate-minecraft-dlc-fighters-release-date-announced
source https://www.ign.com/articles/super-smash-bros-ultimate-minecraft-dlc-fighters-release-date-announced
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