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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Phil Spencer on Whether Microsoft Needs to Bring Future Bethesda Games to PS5
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Microsoft shocked the gaming world when it acquired Bethesda and parent company ZeniMax Media recently for a whopping $7.5B. However, the decision has left a lot of people curious about the future of Bethesda games on other platforms, notably Sony's upcoming PS5. Kotaku's Stephen Totilo interviewed Xbox's Phil Spencer to discuss a bit more about the deal and what implications it may have for players outside the Xbox ecosystem. [widget path="global/article/imagegallery" parameters="albumSlug=every-xbox-one-first-party-review&captions=true"] “Is it possible to recoup a $7.5 billion investment if you don’t sell Elder Scrolls VI on the PlayStation?” asked Totilo. “Yes,” Spencer quickly replied. Then he paused. “I don’t want to be flip about that,” Spencer added. “This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games." "When I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us," Spencer continued. "Whatever that means.” [ignvideo width=610 height=374 url=https://ift.tt/3k4fiSk] Bethesda is home to some of the biggest franchises in gaming including The Elder Scrolls and Fallout franchises, as well as DOOM, Wolfenstein, Dishonored, and more. Not having future titles arrive on PlayStation 5 or elsewhere puts Microsoft in a unique position, and one it must navigate delicately. Xbox purchased Bethesda after it already had timed exclusivity with PS5 for games like Deathloop and Ghostwire: Tokyo and Spencer has stated that the company plans to honor those deals. It has already begun adding some of Bethesda's back catalog of games to Xbox Game Pass including the recent addition of DOOM Eternal earlier this month. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] While he didn't completely rule out the idea of the upcoming Elder Scrolls VI or Starfield coming to other platforms outside Xbox and PC he did confirm in September that future titles would come to "other consoles on a case by case basis." This wouldn't be out of the norm as Xbox has already released a number of first-party games on other platforms—most notably Minecraft, which Microsoft acquired in 2015 for $2.5B. Additionally, titles such as Cuphead have made it over to PS4 and Nintendo Switch with a version even playable on Tesla electric cars. Recently, Ori and the Will of the Wisps debuted on Nintendo Switch, as well. Even after the massive purchase of Bethesda, Microsoft said it still considering purchasing additional video game studios "where it makes sense." [ignvideo width=610 height=374 url=https://ift.tt/355UQdl] We've learned quite a bit about the upcoming Xbox Series X during our final hands-on preview including how specific games enhanced for Xbox Series X perform as well as just how important an SSD is for next-gen gaming. If you're still looking to get your hands on Xbox Series X or S be sure to check out our Xbox preorder page for the most up-to-date information on where to purchase. We've also got a handy next-gen guide that includes how to transfer saves and a list of all games coming to Xbox Series X and S. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.
source https://www.ign.com/articles/phil-spencer-xbox-bethesda-ps5
source https://www.ign.com/articles/phil-spencer-xbox-bethesda-ps5
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